The release of The Legend of Zelda Game & Watch is just around the corner and Nintendo in Japan is sharing some regional differences between the Western and Japanese versions of the included games. Each of the three included console/handheld games (The Legend of Zelda, Zelda II and Link’s Awakening) will feature both English and Japanese as well as some additional languages for select games (you can read more about that here).
The Legend of Zelda
For the original The Legend of Zelda, NCL showcases differences between the box arts, sound, font sizes and enemy placements in dungeons. You can see all of those below. The video highlights the sound differences.
Box Art
Sound Differences
Font Size Difference (JPN, ENG)
Dungeon 5 Differences (JPN, ENG)
Zelda II: The Adventure of Link
For Zelda II, there are some differences with sprites, monster designs, the overworld monster colors, shrine designs and sound.
Box Art
Start Screen (JPN, ENG)
Character Differences (JPN, ENG)
Volvagia Differences (JPN, ENG)
Overworld (JPN, ENG)
Dunegon Differences (JPN, ENG)
Level Up (JPN, ENG)
Game Over (JPN, Levels reset after Game Over)
Game Over (ENG, Levels remain after Game Over)
The Legend of Zelda: Link’s Awakening
For Link’s Awakening, there are some differences with the opening scene and special background music after entering “Zelda/ZELDA” as the player name. For French, entering “LOLO changes the background music while entering “MOYSE” in German makes the change. You can see the differences below.
Box Art
Opening Scene (JPN, Non-JPN)
Player Name Background Music
Game & Watch The Legend of Zelda is set to release in Japan on Friday, November 12.
Source: NCL
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