The Granddaddy of Metroidvania Games is Back!
Right now, the metroidvania genre is healthier than ever,
with plenty of indie games using the format. This didn’t use to be so however.
Around a decade ago, we basically only had the Metroid and the Castlevania
games (hence the name of the genre). When Konami decided to stop making
Castlevania games with the metroidvania format and Nintendo decided to
capitalize on the Metroid Prime format, the genre was basically dead. At least,
until the time indies picked up the genre again. After parting with Konami,
Koji Igarashi went indie as well and decided to make a new metroidvania game
with the name Bloodstained Ritual of the Night. Does it hold up? Well, read to
find out!
First things first. Bloodstained Ritual of the Night is a
Castlevania game all but in name. Almost unapologetically so. Many enemies you
will find in the game will definitely feel very
familiar if you have played even one single Castlevania game. The ever annoying
Medusa heads that wave around the screen in annoying patterns? They are called
Dullahan Heads now! The ever returning partner of Dracula, Death? Well, she is
called Gremory now! The similarities are too many to name them all. This is
great, since the original Castlevania had a very solid line-up of recurring
enemies. On the other hand, it’s also a weakness, because well, we have seen
all of this before.
That basically forms the major weakness of Bloodstained
Ritual of the Night. It’s almost too much
like Castlevania. Koji Igarashi was finally free from the franchise. He could
have done way more now that he wasn’t bound to the setting of Castlevania.
Instead, we get yet another oversized castle with all of the familiar
trappings. It’s not very original and oftentimes I found myself wondering when
I would see something a bit more… creative. That’s not to say the entire game
is derivative. There is one particular level where you are racing against the
clock on a speeding train. More of that please! That is the stuff I was hoping
for! More than just another clock tower full of spikes and turning gears.
Another downside of the game is actually the game it tries
to be. Castlevania drew it’s inspirations from monsters and lore everyone knew
about. Frankenstein’s monster? The wolfman? Legion? All names likely everyone
has heard off, and thanks to Castlevania’s history, also all names that will
immediately conjure images in the average Castlevania fan’s head. In
comparison, bosses and baddies in Bloodstained don’t leave nearly as strong an
impression. In fact, I feel that the spin-off, Curse of the Moon did a much
better job of making them memorable. Like Valac, a two-headed dragon. In Curse of
the Moon, the entire body is basically a giant mouth. In Ritual of the Night
however? Just two heads alternating attacks.
All of this does not mean Ritual of the Night is bad. On the
contrary. It’s a really, really good. The gameplay is rock solid and you
can see exactly why Castlevania was partly responsible for creating the
metroidvania genre to begin with. In the game you play as Miriam and Miriam has
a wide variety of weapons she can wield, allowing for plenty of playstyles. Not
just that, but all enemies have mostly got their own unique “shard” drops.
Shards in this game basically take the place of magic, and come in five different
types. While certain shards are definitely better than others, experimentation
is key, and this is where the main fun comes from. The game also gains a
crafting system, where you can cook (for stat boosts), create weapons, armor
and even new shards as well as enhance ones you already have. Despite all of
this, the game never feels overly grindy, since luck actually does have a
decent impact on drop rates, unlike many earlier Castlevania games.
Presentation wise, the game looks fantastic. Even on the
Switch, the power of the Unreal 4 engine is in full display. While the art
direction can be a bit hit or miss, the main castle portions all look really good.
On a docked Switch, it runs pretty okay as well at what I believe is 30 frames
per second. In handheld mode on the other hand, there are areas that lag, and
lag a lot. I really hope they manage to patch that out, since it definitely
puts a bit of a damper on what is normally a great experience. I also had some
crashes, but I feel like that happened because I had the game open for too
long, as I tend to put the Switch on standby rather than completely power it
off.
In true Castlevania fashion, Michiru Yamane composed the
soundtrack. It's really good, even though it’s hard to call this her
best work. That being said, having to compete with around 20 years of your own
best work is pretty darn hard, and she did a really good job regardless.
In conclusion, Bloodstained Ritual of the Night is a fantastic
game. It could have done with a little bit more creativity, but even then it's a tremendous effort that is a ton of fun to play. It's amazing to see that even after a decade, the foundation of the old Castlevania games is still this strong. If you have any love for the genre, get it. You won't be sorry.
Final Score 8.0
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