by Jon Cousins
Schools out
All is not peachy for the students of Water Fall High School, especially for the hapless new kid in town named Daryl. His new school is shrouded in a dark mystery and its with a combination of exploration and gaining popularity among his rapidly decreasing number of peers that our most unlikely of heroes will save his school and his friends.
Super Daryl Deluxe is mechanically a mixture of platforming, light RPG elements wrapped up in a 2D brawler bow. Rather than attempt to chain together combos, you’ll have access to different attacks that deplete and recharge as you use them. You can have up to four equipped at a time, and they range from standard loony tunes style fisticuffs to lobbing bananas and generating bolts of lightning.
Where the game like likely grab or leave your attention is with its bonkers art direction, style and writing. The bold character models along with isolated colours against mostly monochrome settings make things stand out, and Daryl himself moves with a lanky fluidity, and everything relays on a type of physical humour and witty dialogue which is very reminiscent of late 90’s animation.
There is a degree of depth and heart, though, as the angst, attitude and trendiness are backed up by a wealth of rare items to collect, puzzles to solve and forty different skills to learn with two types of upgrades to grind. Throughout the dozen or so hour adventure, you’ll want to keep going just to see what insanity lies around the next corner, even if the combat does get a little stale.
There’s plenty to like about Super Daryl Deluxe. It’s ridiculously stylish, sometimes just plain ridiculous. The art style is wacky, the humour is dry and the story is intriguing enough to keep going, even if the combat does become a bit flat. It’s pretty good fun and one of the most vivid, unique looking games on the Switch.
Final Score: 7.0
Review code provided by the publisher
Wednesday, May 2, 2018
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Review: Super Daryl Deluxe (Switch)
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