What happens when you give CEO's heavily armed spaceships? Vostok Inc. That's what.
Vostok Inc. is, as the developers
themselves aptly described it, what happens if the Wolf of Wall Street took
place in space. As the player, you take on the role of a boss of a company,
controlling the spaceship that I assume is like your company building. The goal
is simple; gather tons of cash or “moolah” as they call it in this game. You do
this either by fighting enemies and destroying obstacles in the form of a twin
stick shooter, or by going to the various planets and building structures there
that automatically collect moolah for you. It feels a bit like Cookie Clicker,
with the main difference being that any structure that has been built will
automatically generate moolah for you. Any clicking is limited to building
structures, which is fortunate, as I cannot imagine having pure Cookie Clicker
gameplay would be good for the Joy-Con buttons.
As far as the twin stick shooter
gameplay goes, the game is fairly straightforward. You start out with a machine
gun type weapon and as you progress, you can buy additional weapon types.
Eventually, you can also buy secondary and tertiary weapons, which will allow
you to create combination weapons. While I feel that the machine gun type is
not all that fun to use, by the time you become able to create combination
weapons, the game becomes a ton of fun. I found myself sinking a lot of time in
just flying around destroying stuff.
The game also has a rather dry
sense of humor. Everything in Vostok Inc. revolves around capitalism, true to
the feel of the Wolf of Wall Street. You will recruit executives who you have
to pamper with expensive gifts to keep them happy (all the while the middle
management you recruited is working their butts off in small dark cubicles).
You will engage in humorous banter with opposition such as robot gangsters and
mascot characters who seem to want you dead, all for the sake of profit (and of
course always at the expense of the opposition). All while your second in
command will praise you for being the best boss ever or making famous
one-liners altered to fit the feel of the game.
The game is not perfect however.
The biggest weak-point of the game would be its Cookie Clicker elements. As per
the original Cookie Clicker, the game starts off slow with the player barely
able to earn any moolah at all. In true Cookie Clicker fashion, as you progress
further and buy more upgrades, your moolah earning potential increases
exponentially. What starts off as hundreds of moolah per second, will
eventually turn into millions and billions of moolah per second. Moolah is the
game’s most important resource, and all your upgrades except for the basic
functionality will have to be bought, often at extremely high prices. What this
means is that for the twin stick shooter part the player will be stuck with the
initial weapon for a while, which as I mentioned before is not all that fun to
use. Another problem is that in order to progress further in the game, the
player needs to possess a certain amount of moolah to make the boss appear. The
amount is never communicated and especially during the later stages, the
required amount is so high the game starts to feel a bit grindy, especially
when you consider you also need to spend money on upgrades.
The game’s strong point is easily
its humor and the twin stick gameplay. While the Cookie Clicker elements may
drag the game down in certain areas, overall the game is still a ton of fun,
especially when it gets going. All in all, Vostok Inc. makes for a great game
to play in short bursts and feels like a good match for the Switch. If you like
twin stick shooters, I would definitely recommend to give this game a try.
Final score: 7.5
(Review code provided by the publisher)
(Review code provided by the publisher)
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