By Sairus Delaney
Here there be bullets.
Metroidvania and shoot ‘em up is not a combination I would
expect to work very well, but Earth Atlantis somehow manages it, albeit with
some occasionally clunky results.
Pixel Perfex’s first foray into console games is set on
Earth after an apocalyptic event sees the ocean levels rise and cover virtually
all of the planet. The waters are now teeming with massive mechanical sea
creatures, and your job as a Hunter is to try to keep them under control.
Graphically, Earth Atlantis is one of the most visually
unique games I’ve played in a long time. Using only shades of brown and white,
an absolutely gorgeous shader renders everything as if it was sketched in
pencil. Combined with large chunky designs on everything from enemies to lasers,
the game is always a joy to look at. Often shmups can be visually cluttered,
but Earth Atlantis is rarely difficult to understand despite large numbers of objects
on screen, even when played undocked.
Gameplay is pretty standard for a shmup. You float around
the level shooting dense waves of bullet spewing enemies. As you kill enemies
they’ll drop weapon pickups that make your regular guns bigger and better the
more you collect. Weapon crates also contain a random sub-weapon, which can be
upgraded by picking up more of the same crates. You can only have one
sub-weapon equipped at any time so you’ll need to swap them in and out as you
go.
In a typical shmup you tend to scroll along a single short
level blowing up stuff, but Earth Atlantis takes you down a clever Metroidvania
path instead. When you begin the game you are dropped unceremoniously in the
middle of a massive single level. A very vague map at the top of the screen
will tell you where one or more boss monsters are. You need to navigate to that
point and kill whatever you find there, fighting off scores of robotic marine
life and collecting power ups as you go. Killing certain bosses will unlock
more portions of the map to explore and allow you to hunt more bosses.
In true shmup fashion, these bosses are a massive step up in
difficulty from the exploration sections. There’s no shortage of them either. There’s
more than 30 bosses to hunt down in total and many of them are difficult enough
that they’ll probably take you a few attempts to beat. Of course, a bunch of
them are duplicates of earlier bosses with more attack patterns, but there is still
a wide variety and some genuinely surprising encounters.
The exploration based gameplay does have its drawbacks
though. The order of the bosses you fight is random, and the size of the map
means they often spawn quite far apart from each other. Beating one boss on the
far left of the map might spawn a boss on the far right, then again on the
left, etc. It can take several minutes to traverse the map and regular enemies
pose very little actual threat so this becomes a chore quite quickly.
Another related annoyance is how the game handles dying.
There are several checkpoints dotted around the map. Whenever you die or start
the game up, you respawn at the last one you touched, minus all of your weapon
upgrades. Bosses are realistically the only things that will kill you, and they
are nigh unkillable without fully powered up weapons. This turns every death
into a grindy slog as you farm any nearby enemies for weapon pickups before you
can challenge the boss again. This isn’t helped by many of the bosses having
surprise one hit kill attacks.
Dying does let you change vehicles however, which adds some
variety to the game as each ship fires wildly different bullet patterns. The
vehicles themselves are unlocked by defeating those ships in surprise
encounters between bosses.
Once you’ve completed the surprisingly lengthy regular game, there’s the boss rush Hunter mode to conquer, which cuts out all of the exploration and just gets right to the boss fights if you’re so inclined, but not much else.
Once you’ve completed the surprisingly lengthy regular game, there’s the boss rush Hunter mode to conquer, which cuts out all of the exploration and just gets right to the boss fights if you’re so inclined, but not much else.
Despite the annoyances with lengthy travel times and grindy
boss preparation, Earth Atlantis is a really great game. Beautiful visuals
would set this game apart from the crowd without anything else, but a solid
gameplay foundation makes this an easy recommendation to anyone who likes a good
shoot em up. Being able to drop in and out between bosses makes this a particularly great fit for a portable console like the Switch too.
1 comment:
The visuals here are off the hook! I really dig the style. I'm not sure if I could handle the grindy ride back to bosses after I inevitably die, though!
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